You should now see it listed in the previous window and if selected you should get a list which will include 'items' and 'reference manual', or you can just go to the 'items' on the right bar and select the drop down at the top to be the advanced weapon damage line to see just these custom items. This window has a button near the bottom left that says 'modules' that allows you to change the loaded modules, the B9 advanced weapons modules will be listed, you select the 'book' and it will load.
Once FG is loaded it should ask you to load 'modules' like the player's handbook, you can re-open this with normally the most bottom right button on the right bar. You enable the 'extension' on the create/open campaign start window. You put the '.ext' in the extensions folder for FG, and you put the '.mod' file in the modules folder for FG. The extension comes with a '.mod' file along with the '.ext' file. See more only generate what is in the damage description line of the item ) Because if you delete the item by accident or lend it another character if the damage description line does not match the actual weapon lines due to hand edit. ( I try not to adjust the lines by hand off the character sheet for a weapon, but some times its quicker to do this. This way the DM can 'pre-make' or/and 'keep' custom weapons like this as 'export items' modules that can be reused in other games etc. ( Assuming you configure the damage line correct. This way you can drag that item as a normal item on to your character and it sets up correct. ) I normally advise taking a copy of the original weapon source item page, and then adjusting the 'damage' line in the duplicate item description. If you are DM ( not sure if a player and make a private 'item'. Yep, when you copy things like that about you have to watch out for the versatile markers.
General code update for better compatibility with other extensions.Process 'critical' in the weapon damage type.Fixes for latest rule set changes (v3.3.12).Fix for non-target damage roll, then dragged from chat onto combat tracker.Fixed a conflict with Constitutional Amendments extension.( eg 'slashing, reroll2' on a weapon damage line.
RULESET 5E only, Added 'reroll' support per damage line.( eg 'slashing, type(undead) and size(>m)' in weapon damage lines.
This extension add effect style control direct onto the damage line for a weapon.Īlso included is support for 'off handed', '2 handed versatile' support, auto parsed from weapon when dropped onto the character sheet. Fantasy Grounds 'Advanced Weapon Damage' extension for use with 'Fantasy Grounds VTT'